deadwooddross:

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REPOST FOR TODAY IS THE DAY……..COMMS OPEN, till tomorrow and maybe onward depending how many I get at what speed

The CARRD is recommended reading, I don’t like tumblrs messaging so either DM me through Twitter or email me at deadwooddross@gmail.com with a relatively short description of what you’re in for, THANKS

I’m only taking a Few (like, 2-4 slots tops) for this month, but it’s possible I can schedule folks in for upcoming months as well, so it’s not exactly first come first served. Onward with ye

Asked by Anonymous

Its not the main thing in those BitD drawings but ghat damn that break-open revolver is beautiful. Shame they dont make many of that type any more

Thank you! I love both prop design and interesting historical firearms… blame Dishonored. Glad so many people seem to like that design!

What exactly is liz? I remember you once mentioning those thorn tats as some family curse thing with cool ink stabby powers but this new twisty direction is interesting makes my back cramp in a good way

Oh I didn’t really elaborate, oops. I’ve kinda given up explaining all my ocs and their AUs haha

So, in the ttrpg context, Liz is pretty much a normal human person. Her tattoos are not. What they are requires explaining a lot of worldbuilding, but essentially they’re a parasitic entity that’s trying to basically hollow her out to be a puppet for her grandma

The recent drawings are of her doppelganger, which has shown up a few times. It’s got a mind of its own and mysterious agendas, but we have learned it seems to be having an identity crisis. We still don’t know what exactly it is, other than that.

Liz has never actually seen the doppelganger, funny enough, but it’s posed as her a couple times. It even took her place for most of a downtime session and kidnapped a crewmate by pulling a “hey I need your help”

pythosblathers:

The AU wheels, they don’t stop turning

The fact that this is technically a minecraft mod AU (the Betweenlands) should tell you everything you need to know about me. 

Anyway, here’s Two. She was this AU’s Liz, until I started roleplaying her and realized she’s just a completely different character. Fortunately Liz has a bunch of copies running around, so this is one of them. She’s kind of a studious nerd, a necromancer’s assistant automaton who grew opinions and went off on her own.

 The nails driven through her heart are there for a reason.

The other characters here belong to @chickenly and @nukeloop

The Wednesday Blades group is playtesting @neonjawbone‘s pirate RPG and I thought I’d make a new character for once. Dr. Ava Honeycutt, ship’s doctor, is enthusiastic, positive, practical, and unscrupulous. Don’t worry about the mold, it’s quite harmless unless the spores escape.

Liz is there as a backup but I’m having so much fun with the doc I’ll stick with her for now.

Asked by magpienight

Hi there! Long time fan of your art! I’ve always been a fan of Blades in the Dark and I am thinking about dming it soon. I was just wondering how your current sessions deviate from the source material (miasma gills and plasma carbines) in terms of world building and any tips you might have for running a engaging session? Thank you!

Hey there! So the game I play in is more or less vanilla Blades mechanically, but we’re playing in @bfleuter’s custom setting. The miasma gills and carbine are my own inventions, kind of synthesizing the worldbuilding and the mechanics of Lizzy’s playbook (Hound)

As GM, the game I run is the vanilla Blades setting. There’s some extra worldbuilding, but a lot of that has kind of emerged naturally between my own narrative needs and the players’ input (and backstories) Which…

So, funny thing about that. I recently took a hiatus on GMing due to mental health stuff, and have been using the time to reassess how I run the game and how to make it more engaging both for myself and my players. GMing Blades is almost like being a player in your own right, because unlike more planned out narratives, so much hinges on the dice and the player actions. You have to be ready to roll with surprises and act like it was your plan all along, and embracing that is one of the system’s greatest assets in my opinion.

So, tips from a newbie GM who has been thinking about this a lot:

(This got pretty long so it’s under a cut)